Monday, April 27, 2015


Immortality vs. Reproduction

In the film Lucy by Luc Besson and Virginie Silla, the audience is presented with a scientific theory regarding life.  This theory states that a cell will chose immortality over reproduction depending on whether the environment is considered favorable or unfavorable, with regard to supporting life  (Silla & Besson, 2014).  As I pondered this question I tried to draw a correlation to the worlds of art and technology.  In his Ted Talk, Chris Anderson refers to a trend he calls crowd accelerated innovation (Anderson, 2010).  This theory states that innovation has become driven by mass consumption due to the ease of sharing data, art, technology, design, etc. over the Internet.  Anderson states that the three components needed to create this spark of ingenuity are 1) the crowd or audience, 2) light or the recognition of the skill sets contained within the crowd, and 3) desire, defined as the passion to create (Anderson, 2010). 

In his Ted Talk from 2012, John Maeda suggests that art, technology, and design are supposed to be enigmatic and not easily understood (Maeda, 2012).  In essence each innovative creation should tell the story of the final product or service.  As we have seen innovation is solely based on expanding upon a former creation in order to improve upon the original creation or to alter its use and function for a completely different purpose.  Maeda summarizes this trend as living between the “dirt” and the “cloud” (Maeda, 2012).  These traits also point to an interesting concept as it relates to leadership.  In the modern world leaders will be required to become interactive with not only their workforce, but also with their consumer base.  Additionally factors such as the validity a company’s products and services, risk taking, openness to unlimited feedback, and the need to be viewed as “real” will drive the consumer market moving forward (Maeda, 2012). 

As it pertains to my personal journey, these lessons will dictate the behavior of my company within the entertainment industry.  It is not enough to simply create stunning visuals, animations or short films, each creation must tell a compelling story that resonates with the intended audience on an emotional level.  These stories must serve to exemplify the company brand identity and strengthen it by allowing the audience to become part of the open system on which the organization is built.  In this manner, the company can achieve sustained relevance and longevity within the entertainment industry.

References
Chris Anderson (Producer). (2010, July): How web video powers global innovation. Ted Talk. Retrieved April 24, 2015 from

John Maeda (Producer). (2012, June): How art, technology and design inform creative leaders. Ted Talk. Retrieved April 24, 2015 from

Silla, V. (Producer), & Besson, L. (Director). (2014). Lucy [Motion picture]. United States: Universal Pictures

No comments:

Post a Comment