In a recent article by
Studio Daily, it was rumored that Adobe could make a competitive bid for The
Foundry and its line of production products (Frazer, 2015). The company’s owner, The Carlyle Group, is
expected to set the price for any potential sale of the company at an estimated
$304 million, which would represent a significant investment for Adobe. The silver lining in this acquisition is that
it would represent an emerging trend within the entertainment industry
regarding mergers and acquisitions and how they affect innovation regarding
content creators. As seen in recent work
such as Gone Girl and films produced by David Fincher & the Coen Brothers,
Adobe’s Premiere Pro software and other brand products have made significant
inroads within Hollywood and major feature film productions (Frazer,
2015).
The
brands of The Foundry could significantly impact the world of entertainment for
budding artists if Adobe is able to leverage such products as Modo, Katana, Mari,
and Nuke. From a 3D animation
standpoint, the integration of Modo within the Adobe Creative Cloud suite could
prove problematic, unless the company can integrate its use with other products
such as Photoshop, Illustrator, and After Effects (Bennett, 2015). This would allow Adobe to compete in a market
that is currently dominated primarily by Autodesk. Additionally the acquisition of the Nuke
brand would allow the Adobe brand to be gain a level of notoriety that it
currently does not receive by owning the product used for create Oscar-winning
visual effects on Gravity,
which is simpler for both businesses and consumers to understand as suggested
by (Bennett, 2015).
The
most significant impact this acquisition would have on the entertainment in
general relates to innovation. By
purchasing The Foundry, Adobe could increase its current pricing model for the
Creative Cloud services. How this would
affect sales is unknown at the moment; however the leap in the technology that
the company could offer would seriously enhance the quality of content produced
by its users. For the first time
beginner level, novice, and intermediate level artists, animators, and
producers would have access to industry level tools at an affordable cost. This would allow content production to expand
exponentially and remove the barriers of entry to one of the most profitable
economic sectors in the global economy.
References
Bennett, N. (2015). Will Adobe buy The Foundry? Why it could be great for After Effects users but terrible for Nuke. Digital Arts. Retrieved from http://www.digitalartsonline.co.uk/news/motion-graphics/will-adobe-buy-foundry-why-it-could-be-great-for-after-effects-users-but-terrible-for-nuke/
Bennett, N. (2015). Will Adobe buy The Foundry? Why it could be great for After Effects users but terrible for Nuke. Digital Arts. Retrieved from http://www.digitalartsonline.co.uk/news/motion-graphics/will-adobe-buy-foundry-why-it-could-be-great-for-after-effects-users-but-terrible-for-nuke/
Frazer, B. (2015).
Report: Adobe May Buy The Foundry. Studio Daily. Retrieved from http://www.studiodaily.com/2015/04/report-adobe-looking-buy-foundry/
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